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1.0.1-test
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Author | SHA1 | Date |
---|---|---|
Ian Wijma | e3623f4ecc | |
Ian Wijma | 806d17328c | |
Ian Wijma | ef1e2c56c0 | |
Ian Wijma | 5c19c27136 | |
Ian Wijma | aad5010257 | |
Ian Wijma | ffa6d18e5e | |
Ian Wijma | 049a75e300 | |
Ian Wijma | dcf83a351f |
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@ -1,9 +1,12 @@
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name: Releasing
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run-name: ${{ gitea.actor }} is building a release releasing 🚀
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on: [release]
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run-name: ${{ github.actor }} is building the files for a release 🚀
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on:
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release:
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types: [created]
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jobs:
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release:
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name: release ${{ matrix.target }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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@ -18,16 +21,9 @@ jobs:
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steps:
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- uses: actions/checkout@master
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- name: Compile and release
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id: compile
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uses: rust-build/rust-build.action@v1.4.4
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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RUSTTARGET: ${{ matrix.target }}
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ARCHIVE_TYPES: ${{ matrix.archive }}
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UPLOAD_MODE: 'none'
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: Binary
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path: ${{ steps.compile.outputs.BUILT_ARCHIVE }}
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@ -123,7 +123,7 @@ checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
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[[package]]
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name = "kr"
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version = "1.0.0"
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version = "1.0.3"
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dependencies = [
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"clap",
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]
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@ -1,6 +1,6 @@
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[package]
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name = "kr"
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version = "1.0.1"
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version = "1.0.3"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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Binary file not shown.
After Width: | Height: | Size: 119 KiB |
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@ -0,0 +1,35 @@
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Keep Running
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---
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Keep running is a quick and easy way to **keep** a process **running** during development or other **non-production** tasks.
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> Please for the love of sanity, do not use this is production...
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# Usage
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Below you will see the output of the `--help` command.
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Do note that if you don't specify any `--per-*` flag, it defaults to `--per-minute=4`.
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```
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Usage: kr [OPTIONS] <COMMAND>
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Arguments:
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<COMMAND>
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Options:
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--per-minute <PER_MINUTE> [default: 0]
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--per-hour <PER_HOUR> [default: 0]
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--delay <DELAY> [default: 0]
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-h, --help Print help
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-V, --version Print version
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```
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# Use cases
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## Game servers
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/keep-running/ is a great tool to run, for example, a Modded minecraft server.
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As it automatically restarts the server if a crash occurs.
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![img.png](assets/vault-hunters-3rd.png)
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72
src/main.rs
72
src/main.rs
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@ -17,7 +17,7 @@ struct Arguments {
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delay: u8,
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#[arg()]
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command: String
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command: String,
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}
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const SECONDS_IN_A_MINUTE: u16 = 60;
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@ -29,30 +29,36 @@ struct Retry {
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max_retries: u8,
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timespan: u16,
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restart_delay: u8,
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restart_name: String
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restart_name: String,
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}
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fn main() {
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let arguments = Arguments::parse();
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let mut retry: Retry = Retry {
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command: arguments.command,
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history: Vec::new(),
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max_retries: 4,
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timespan: SECONDS_IN_A_MINUTE,
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restart_delay: arguments.delay,
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restart_name: "minute".to_string(),
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};
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let mut max_retries = 4;
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let mut timespan = SECONDS_IN_A_MINUTE;
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let mut restart_name = String::from("minute");
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if arguments.per_minute > 0 {
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retry.max_retries = arguments.per_minute;
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} else if arguments.per_hour > 0 {
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retry.max_retries = arguments.per_hour;
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retry.timespan = SECONDS_IN_A_HOUR;
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retry.restart_name = "hour".to_string();
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let Arguments { per_minute, per_hour, .. } = arguments;
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if per_minute > 0 {
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max_retries = per_minute;
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} else if per_hour > 0 {
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max_retries = per_hour;
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timespan = SECONDS_IN_A_HOUR;
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restart_name = String::from("hour");
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}
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run_command(&mut retry)
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let Arguments { command, delay: restart_delay, .. } = arguments;
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let retry: Retry = Retry {
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max_retries,
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timespan,
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restart_name,
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command,
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restart_delay,
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history: Vec::new(),
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};
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run_command(retry)
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}
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fn get_now() -> u64 {
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@ -62,26 +68,29 @@ fn get_now() -> u64 {
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.as_secs();
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}
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fn push_history(retry: &mut Retry) {
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retry.history.push(get_now() + u64::from(retry.timespan));
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fn push_history(mut history: Vec<u64>, timespan: u16) -> Vec<u64> {
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history.push(get_now() + u64::from(timespan));
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return history.to_owned()
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}
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fn update_history(retry: &mut Retry) {
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fn update_history(mut history: Vec<u64>) -> Vec<u64> {
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let now = get_now();
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let clear_times: Vec<u64> = retry
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.history
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let clear_times: Vec<u64> = history
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.iter()
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.filter(|&time| time <= &now)
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.map(|&time| time)
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.collect();
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for time in clear_times {
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retry.history.retain(|&h| h != time);
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history.retain(|&h| h != time);
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}
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return history.to_owned();
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}
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fn check_history(retry: &Retry) -> bool {
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return retry.history.len().lt(&usize::from(retry.max_retries))
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fn check_history(history: &Vec<u64>, max_retries: u8) -> bool {
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return history.len().lt(&usize::from(max_retries))
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}
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fn spawn_process(retry: &Retry) -> Result<Child, std::io::Error> {
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@ -101,8 +110,8 @@ fn spawn_process(retry: &Retry) -> Result<Child, std::io::Error> {
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}
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}
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fn run_command(retry: &mut Retry) {
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let mut process = spawn_process(retry)
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fn run_command(mut retry: Retry) {
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let mut process = spawn_process(&retry)
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.expect("Process failed on startup");
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let exit_code = match process.wait() {
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@ -117,9 +126,10 @@ fn run_command(retry: &mut Retry) {
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println!("Exit code: {}", exit_code);
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} else {
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println!("[CRASH] exit code: {}", exit_code);
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push_history(retry);
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update_history(retry);
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if check_history(retry) {
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let pushed_history = push_history(retry.history, retry.timespan);
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let updated_history = update_history(pushed_history);
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if check_history(&updated_history, retry.max_retries) {
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retry.history = updated_history;
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println!("Restarting...");
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restart(retry);
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} else {
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@ -128,7 +138,7 @@ fn run_command(retry: &mut Retry) {
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}
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}
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fn restart(retry: &mut Retry) {
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fn restart(retry: Retry) {
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sleep(Duration::from_secs(u64::from(retry.restart_delay)));
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run_command(retry);
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