Refactor spawn_process fn to handle spawn error
This commit modifies the spawn_process function to explicitly return a Result type, handling the error of the spawn() method. This change improves the readability of the error handling and makes it more idiomatic in Rust. As a secondary correction, it fixes a typo in a print statement.
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8e6950270e
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@ -84,7 +84,7 @@ fn check_history(retry: &Retry) -> bool {
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return retry.history.len().lt(&usize::from(retry.max_retries))
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}
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fn spawn_process(retry: &Retry) -> std::io::Result<Child> {
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fn spawn_process(retry: &Retry) -> Result<Child, std::io::Error> {
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let mut command_parts: Vec<String> = retry
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.command
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.split_whitespace()
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@ -95,7 +95,10 @@ fn spawn_process(retry: &Retry) -> std::io::Result<Child> {
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command_parts.remove(0);
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command.args(command_parts);
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return command.spawn();
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match command.spawn() {
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Ok(child) => Ok(child),
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Err(err) => Err(err),
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}
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}
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fn run_command(retry: &mut Retry) {
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@ -120,7 +123,7 @@ fn run_command(retry: &mut Retry) {
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println!("Restarting...");
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restart(retry);
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} else {
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print!("The process has crashed more then {} times in the past {}, stop restarting\n", retry.max_retries, retry.restart_name);
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println!("The process has crashed more than {} times in the past {}, stop restarting\n", retry.max_retries, retry.restart_name);
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}
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}
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}
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